The development of the curriculum aims at delivering entrepreneurial basic knowledge and enhancing transversalrelated skills in adult learners with low skills and fewer opportunities. It intends to bring adult students closer to entrepreneurship principles and opportunities that can favour their personal and professional development through the implementation of 3D technologies (such as Virtual Reality, Augmented Reality, Animation, 3D Modeling, and Printing).
Each partner will be involved in the development of the tasks that lead to the production of the curriculum following the instructions of Clictic, who will be responsible for ensuring the achievement of the objectives linked to the quality and efficiency of the product.
This methodology’s primary purpose is to efficiently deliver and address entrepreneurship-related content throughout 3D learning and innovation. Its significance for the development of business, digital and social skills are the origins of the project. The methodology will be developed as an Open Educational Resource (OER), which is a freely accessible, openly licensed document or media, useful for teaching, learning, and assessing, as well as for research purposes.
Each partner will be involved in the development of the tasks that lead to the production of the methodology, and the applied methodology following the instructions of STEPP, who will be responsible for ensuring the achievement of the objectives linked to the quality and efficiency of the product.
The 3D digital handbook and forum will be designed as the answer to addressing the needs detected in low-skilled adult people concerning their professional development and employability. It will serve to increase their competencies and skills focus on entrepreneurship; it will be designed as a malleable material, capable of adapting and integrating new resources, to constantly increase and improve. In this way, the product will be periodically updated and can be shaped to better fit in different contexts, with varied groups, ensuring its sustainability. This product included the curriculum and methodology, as well as its adaptation into a digital environment.
Based on the curriculum and methodology previously developed, the organisation will give shape to to the handbook and include various data from the 3D experiential lab. Emphasys will play the role of tech-mentor and provide constant support to the project result evolution and transformation into a digital tool.
Project reference number: